When in the classroom - Spark, Ignite and Blast classes are certainly spent at
the computer. However, it is important to know that the students are being
creators of technology, not consumers. The computers are simply the tool for our
students to learn, collaborate, design and challenge each other.
In Little League the students mix up their time between iPad activities, offline
activities (coding board games, educational games, theatre sports, arts and
crafts etc). We have taken great care in creating a schedule that incorporates
many aspects of learning. The kids will be shown different ways in which they
can relate to the technology.
During recess and lunch the students have no technology.
For children attending a Little League Code Camp, kids will create their own
customised version of games they’re already familiar with such as Flappy Bird or
Pong with a unique, shareable URL meaning anyone with access to the Internet can
If your child is attending a Spark, Ignite or Blast camp (year 2 onwards) they
will finish with one (or several) apps which can then be run on their iPhone or
iPad (computer and Android too!).
Yes. Sometimes we do have to drag the kids away from their computers as they are
so enthralled in the new adventure they themselves are creating but we
definitely do get the kids out into the playground.
We provide balls, ropes and other equiptment that can be used during morning tea
and lunch time to play with.
In Little League we have some learning initiatives that allow the kids to be
outside during class time.