1300 CODE CAMP

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We're sharing our Code Camp secrets!

 
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We've taught over 10,000 kids to code and build their own iPhone app, and now it's your turn... we're going to teach you, teachers!!

Coding for the Victorian Maths Curriculum is a unique workshop where we share our expert knowledge, with teachers to help you successfully deliver the new coding units in the Victorian Maths Curriculum.

You can expect to receive ready made lessons to instantly teach your class meaningful maths-based coding skills for students of all levels.

Join us for two days of fun and engaging workshops delivering real teachable outcomes. Our trainers will provide you with lesson plans to embed coding within your Maths and Digital technologies lessons, show you how to model the teaching of these units to your students, and provide you with real methods to inspire your students’ problem solving, creativity, computational and logical thinking skills, through learning to code.

We will email you in early 2017 with further information. Sign up below for further information.

 

Register Now

 
Name *
Name

Code Camp has successfully taught 10,000+ students from the age of 6 to 15 to code. Creating an iPhone app, students learn computational skills, logical thinking … 

Teachers implementing the Victorian Maths Curriculum in 2017 will find this workshop paramount in delivering the coding units in the new curriculum effectively. All teachers attending will be provided with a folder of useful and creative practical ideas that can be inserted into your lessons effectively. Depending on your familiarity and experience with coding, you may choose to attend one of two sessions offered, or attend them both.

We will email you in early 2017 with further information. Sign up here for further information.

Day One

 
  • Follow a short sequence of instructions

  • Apply repetition in arithmetic operations, including multiplication as repeated addition and division as repeated subtraction

  • Use a function machine and the inverse machine as a model to apply mathematical rules to numbers or shapes

  • Define a simple class of problems and use an effective algorithm that involves a short sequence of steps and decisions to solve them

  • Follow a mathematical algorithm involving branching and repetition (iteration)

  • Design algorithms involving branching and iteration to solve specific classes of mathematical problems

  • Design and implement mathematical algorithms using a simple general purpose programming language

  • Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems

  • Define simple problems, and describe and follow a sequence of steps and decisions involving branching and user input (algorithms) needed to solve them
  • Define problems in terms of data and functional requirements, drawing on previously solved problems to identify similarities
  • Design a user interface for a digital system, generating and considering alternative design ideas
  • Design, modify and follow simple algorithms represented diagrammatically and in English, involving sequences of steps, branching, and iteration
  • Design algorithms represented diagrammatically and in English, and trace algorithms to predict output for a given input and to identify errors
  • Develop and modify programs with user interfaces involving branching, iteration and functions using a general-purpose programming language

 

Day Two

 
  • Further design and implement mathematical algorithms using a simple general purpose programming language
  • Use algorithms and related testing procedures to identify and correct errors
  • Apply set structures to solve real-world problems
  • Implement algorithms using data structures in a general-purpose programming language
    • Devise and use algorithms and simulations to solve mathematical problems
    • Design algorithms represented diagrammatically and in English, and trace algorithms to predict output for a given input and to identify errors
    • Develop and modify programs with user interfaces involving branching, iteration and functions using a general-purpose programming language

     

    Register Now

     
    Name *
    Name

    Code Camp has successfully taught 10,000+ students from the age of 6 to 15 to code. Creating an iPhone app, students learn computational skills, logical thinking … 

    Teachers implementing the Victorian Maths Curriculum in 2017 will find this workshop paramount in delivering the coding units in the new curriculum effectively. All teachers attending will be provided with a folder of useful and creative practical ideas that can be inserted into your lessons effectively. Depending on your familiarity and experience with coding, you may choose to attend one of two sessions offered, or attend them both.

    We will email you in early 2017 with further information. Sign up here for further information.